New synthetic playback engine
October 12, 2023
Starting today, if you choose synthetic playback (as opposed to using Soundslice with video or real audio), we’ll use a brand-new playback engine. We’ve rebuilt it from the ground up to fix some fundamental limitations. Here’s what’s new.
First, there’s no longer a limit of three(ish) seconds for each note. Previously, if your music had a long sustained note — say a couple of tied whole notes at a slow tempo — our synthetic playback would stop playing the note after about three seconds. Highly irritating! Now, notes can ring out indefinitely, though some instruments do of course have a natural decay.
Second, the synthetic instruments should have clearer, more well-defined pitches. Previously the sound could be a bit “blurry” in places, and we’ve greatly improved that.
Third, we’ve updated a few of the instruments to use higher-quality samples.
Finally, this new engine gives us a solid foundation for future work. The old system limited the kinds of things we could do, and we have a lot more flexibility and power now. Onward!